/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// TGUI - Texus' Graphical User Interface
// Copyright (C) 2012-2025 Bruno Van de Velde (vdv_b@tgui.eu)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include <TGUI/Cursor.hpp>
#include <TGUI/Backend/Window/Backend.hpp>

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

namespace tgui
{
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    void Cursor::setStyle(Type type, const std::uint8_t* pixels, Vector2u size, Vector2u hotspot)
    {
        getBackend()->setMouseCursorStyle(type, pixels, size, hotspot);
    }

    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    void Cursor::resetStyle(Type type)
    {
        getBackend()->resetMouseCursorStyle(type);
    }

    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
